Playing video games to raise money


  • 70 students
  • 16 to 18 year olds
  • 2 weeks

Students studying game design at Canterbury College (part of the EKC group) ran a 3 day video games festival to raise money for a Demelza Children’s Hospice. After visiting the Demelza charity shop and finding out more about the work of the hospice, students were inspired to use their interests to raise money.

They created artwork to be sold on the day, used marketing skills to promote the event and transformed part of their college, setting up booths where other students could pay to play games.

Run by: Games Design Lecturer and Media Lecturer

External involvement: Demelza Hospice

Other attributes developed: Confidence, innovation, technical skills, digital skills, practical skills, counting money

Reflection: Students were supported to use the work produced in marketing and promoting the event in their portfolios as well as discussing the skills they were using within their team.

Links to curriculum learning: Professional development and work experience, marketing design for posters and promotion, portfolio development

Opportunities to link to career-related learning: Employees from the games industry could deliver a workshop for students and the trip to Demelza allowed students to experience a new workplace. Links to Gatsby Benchmarks 4 and 6 - Linking curriculum learning to careers, experiences of workplaces